Last Shot

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TOURNAMENT FORMAT

  • This is a Swiss Tournament format IT IS NOT ONE AND DONE
  • Teams will play one BO3 matchup every 48 hours
  • The first matchups will be randomized, each subsequent matchup will be based on the Swiss format which matches teams based on their performance. High performing teams play against other high performing teams. Low performing teams play against other low performing teams.
  • This format will result in skilled based matchups as the event progresses. By the end of the event, the worst two teams should be playing, and the two best teams should be playing. There will be a minimum of 5 rounds of matchmaking. The number of rounds will vary based upon the number of signups.
  • The above results in a guaranteed minimum number of games of 10 per team.
  • At the conclusion of the Swiss rounds, the top four teams (up to 8 depending on signups) will participate in a single-elimination BO3 tournament to determine the winner. The Finals will be BO5.
  • You will receive 1 point for each game win and 1 point for each match win. The total number of possible points earned for one series is 3 points. The loser may still earn a point by taking it to a game 3. Bye weeks, if an uneven number of teams, will automatically receive 3 points.
  • The losing team must submit its win in the series to receive credit.
  • Tie breakers will be based on the default Swiss format tie breakers: Wins vs Tied Participants, Median-Buchholz system, game/set win %, in that order.
  • There are ZERO extensions. You must utilize your bench if necessary to get the games played. The series will be simulated at UPA discretion if it is not played. Submit proof on the Discord Screenshot Channel of your availability and attempt to schedule the series (via the opposing Captain’s Twitter) if you believe you are not at fault for the series not getting played. Label said proof with your team name vs opponent team name.
  • Typical reasonable availability for a series is 8 PM to 12:30 AM EST.
  • All WR league tournament/playoff rules (click here), terms of service (click here) and privacy policies (click here) apply except as modified on this tournament landing page.
  • NBA 2K22 5 vs 5 Pro-Am Tournament (PS5 and XBX).
  • Every game must be streamed on the registered twitch and the stream must be archived. The stream of the tournament must be available to non-subscribers of the twitch channel.
  • After games have been completed the winning team must post all game results (including losses) in discord screenshot channel in team a vs team b format. This ensures the proper team gets credit for games.
  • Any time during this tournament all participants are subject to mic checks by admin team.
  • There will be no account sharing. Play on your registered account on your registered team.  Accounts cannot play on multiple teams, subject to immediate forfeit.
  • Box scores will be checked every game to ensure registered players are on team rosters. If found playing with players not on a roster that will be a forfeit.
  • The registration fee will be $75 per team. There are no refunds for any reason.
  • Every team must have the WR Pro-Am League logo (or UPA logo) must also be on the court one of the sides or the arena logo. The logo can be found by searching for WRLeague on NBA 2K22 on both consoles. Not having one of the logos on the court may result in a warning or a forfeit.

TOURNAMENT RULES

  • WR Hours of Operation: 1:00 PM to 1:00 AM eastern weekdays. Saturday and Sunday 6:00 PM to 1:00 AM eastern. In the event of any issues, please contact @WRProAmLeague via Twitter.
  • Any team that plays in a tournament must have passed team registration and paid the tournament Registration Fee. Home jersey must be predominantly white or light gray. Away jersey can be any color except white or light gray. Every team court must have the provided WR logo on it. Such images are to be used only for court and jersey imagery. Courts must be all wood, but color is permitted in the paint and apron.
  • Each team will have five (5) roster spots available at registration. At registration, each player is required to have a primary position, but players will be permitted to use any position as long as the player playing such position is on the team’s roster.
  • Each participant may only play on one team at a time per console, and may only use one (1) gamertag/psn through the Tournaments. You may not play on multiple teams with multiple accounts A participant may, however, register multiple gamertags for a single team on behalf of other participants.
  • If you play with a player not on your roster or violate any tournament specific rules your team will be forfeited with no refund.
  • Seeding: The seeding of each Tournament will be the order of signups (e.g., the team that completes registration last will be seeded as the lowest ranked team, and the team that completes registration first will be seeded as the highest ranked team). Each round will last 48 hours. If games aren’t played within those 48 hours, then it will be at the WR administrator’s discretion to continue the series or simulate.
  • Example: If tournament bracket is released on a Sunday, then each round will be 48 hours and the clock will begin at 8 am on Monday
    • Round 1 – Monday 8am eastern to Wednesday 8am eastern
    • Round 2 – Wednesday eastern 8am to Friday 8am eastern
    • Round 3 – Friday 8am eastern to Sunday 8am eastern
    • Round 4 – Sunday 8am eastern to Tuesday 8am eastern
    • Round 5 – Tuesday 8am eastern to Thursday 8am eastern (if necessary)
    • Round 6 – Thursday 8am eastern to Saturday 8am eastern (if necessary)
Match Up Rules
  • Use these rules as a guideline for teams to solve issues on your own before bringing any issues to the commissioner.
  • The rules contained herein are intended to be explanatory in nature. WR can not predict every case that may come up in advance. Additionally, unintended loopholes in the language may exist. If the technical language of a rule doesn’t fit with the intent of the rule, there’s a loophole, or other abusive behavior is occurring, WR reserves the right to amend and enforce any and all of its rules retroactively conforming to its intents and in the spirit of fair competition.
  • Any rules posted on @WRProAmLeague Twitter under the hashtag #WRRules are enforceable, in addition to this rules page and the Terms of Service. Any discrepancies in rules will be left to commissioner’s final ruling.
  • The WR commissioner will make a determination as to the outcome of any dispute (in his/her sole discretion) and such ruling will be final. By signing up for this Tournament, you accept any and all decisions that the WR commissioner makes, regardless of what this rule page states.
  • Teams will match up using Private Matchmaking. Ranked games will not be considered league games.
  • You must play on the court with your registered team name and logos. Every team name must have “WR” before or after the name.
  • Solving playoff/tournament server host disputes:
    • All WR playoff/tournament games will alternate if both teams are on North American servers. Higher seed will always have the option to host Game 1, lower seed Game 2, and so on until the final game of the series.
    • The final game of the series host option will be based on point differential.
    • Example for a Best of 3:
      • Game 1: Team A (higher seed) hosts and wins 78-70 (+8 to Team A). 
      • Game 2: Team B (lower seed) hosts and  wins 87-70 (+17 to Team B).
      • Game 3: Team B [has higher point differential (+9)] hosts Game 3.
      • Tie in point differential will favor the higher seed.
      • If a team quits a tournament/playoff game early, they will net -50 points. The max point differential if quitting early will be 50, the 50 will not be added on top of the current difference.
        • Example: Team A (higher seed) hosts and is winning 78-58 with 3 minutes to play and all 5 players from Team B quits. That will be a total of +50 point differential in favor of Team A.
        • All 5 players must quit for this rule to apply. If a single player remains in the game the team that is winning should remain in the game.
      • If there is a dispute on server, commissioner’s ruling will be final regardless of what these rules state.
      • WR recommends as a strategy to designate at least one player to remain in the game until the game clock strikes zero to avoid any mishaps and grab the screen shot.
      • Note central and eastern time zones are east server; mountain and western time zones are west server.
  • If a player lags out before tip off it is an automatic restart. Quit the game and contact the opposing team to match up again
  • The following rules apply ONLY to lag outs or other unforced 2K related errors. If you choose to quit out of a game in a tournament or playoff situation it may be a forfeit.
    • If a player lags out while winning and the entire rest of his team immediately quits, that will be a replay in the regular season. If any player on your team keeps playing after a teammate lags out before quitting it will be a loss. “Immediate” is defined as under 30 seconds.
    • During regular season, spreads will not be enforced. If a player lags out you must play it out. If a team is consistently having players lag out against them (indicating a time out glitch is being used), appropriate action will be taken, including possible expulsion from the league with no refund. This will ultimately be the commissioners decision.
      • Teams may mutually agree to take a spread. However, if they do, DO NOT submit more than one screen shot. Only one screen shot per game should be submitted during the regular season.
      • It is recommended common sense is used. If a lag out occurs in the 1st quarter of a game and it’s not a 10+ point game, the game should be restarted and the game will not count. Ex: You are up 7-2 in the first quarter and someone lags out. That will not count. Ultimate decision on if a game counts is the commissioners.
      • WR values teams that work things out on their own and decide things on the court. Teams should not consistently try to get free wins or try to exploit the rules to get a restart. Remember, these players and teams develop a poor reputation in the competitive community over time. If you are really Comp, you don’t do these things. The WR commissioner reserves any and all rights to make a unilateral decision on if a regular season game result counts after being presented with the evidence.
      • During the playoffs or during tournaments, if a lag out occurs you may be required to restart the game and play the time remaining with the same score differential at the time of the lag out.
        • Example: Team A is up 78-70 with the ball on Team B with four minutes remaining. Team B lags out. Team A and B must play the first four minutes of a new game, with Team A winning the tip and given a +8 advantage. (Round to nearest minute).
        • Do not count points to the spread that occur after the first player has quit/lagged out.
        • The team with a lag out must immediately quit as described above for this rule to apply.
        • This rule applies to the time out glitch and all lag outs. If a team is suspected to be repeatedly abusing this rule, WR reserves the right to not grant that team spreads and disqualify them. Final decision is commissioners. Teams are strongly encouraged to work it out themselves.
      • No player may switch builds during a same spread game. You must restart game with the original arch types.
  • All games must be streamed on the registered Twitch account(s) and must have WR in the title. All games must be archived in the event WR administrators need to review game play.If a series begins it must end the same night. If a team signs off without consent, it is considered the same as conceding the series in which is was participating at the time of such premature signoff. The only exception would be if both teams agree AND each team captain has obtained the prior written consent of a WR administrator to finish the series the next day; permission shall not be granted to extend the window for completion of each round.
  • If Tournament games that are not played during the applicable rounds, as set forth above, WR may simulate such game and draw a random winner at the sole discretion of WR.
Timeliness Rules For Tournaments
  • The intent of the timeliness rule is to create a competitive environment that is respectful of an opponent’s and viewers’ time.
  • After a game time is established, create a chat with your opponent and @WRProAmLeague twitter reporting the game time. Both teams must agree.
  • If you do not report your game times to WR in advance as described above, we will not enforce the on time rules.
  • You must notify the opposing captain 90 minutes in advance to reschedule. The scheduled series can only be pushed back a maximum of one hour. The series may not be pushed back past 11:30 PM Eastern, even if that’s less than one hour from the original start time.
  • The primary accepted form of communication is Twitter for scheduling purposes as the captain and team twitter are listed on the website. Discord is also an accepted secondary form of communication and will be upheld as valid but twitter should be used for scheduling first. Psn or Xbox messages are not the correct way to contact teams.
  • Games must begin within 30 minutes of the scheduled game time, and each team’s stream must be up showing 5 players in the arena. If this does not happen, the team that is late will lose game 1 of the series.
  • Every 20 minutes after that a team is late will result in a forfeit of a game in the series.
  • Example: 50 minutes late will be an 0-2 deficit (series forfeiture if a 3 game series). 1:10 minutes late will be an entire 5 game series forfeiture.
  • Series should have no more than 15 minutes between games and this violation will result in a forfeit of one game of the series. Subsequent 15 minute periods will be an additional forfeit. WR reserves the right to not enforce this rule for emergency situations handled on a case by case basis. The team with an emergency should attempt to find a sub and immediately notify @WRProAmLeague via DM and the opponent.
  • WR reserves the right to not enforce the timeliness rule for any reason. Reasons WR may elect to not enforce the rule include but are not limited to first time offenders, it’s a late round of the tournament, the team is deemed to have a significant emergency situation (ex: incapacitated, hospitalized, etc.)
  • Spread rules are in effect (see spread rules section). But, you may not choose to quit out of the game. If you choose to quit out of the game for reasons such as “it feels laggy” repeatedly without the opponent agreeing, your team may be forfeited. The only acceptable reason to quit a game is that you lagged out or another reason beyond your control. You may be given one warning or forfeited.
  • If the game does not start within 10 minutes of both teams being in the arena, WR may elect to coin flip the series. If it is one team causing the hold up, WR may elect to forfeit the series. Teams should be respectful of the viewers’ time.
Reporting Results
  • The winning team of the series must submit ALL game results for that series, included the losses. Failure to comply with this rule may result in a forfeit.
  • Box score must be submitted by posting them in the Game Screenshot channel in the WR Discord Server. All games posted must be labeled using the following naming convention <Team_Name> vs. <Opponent_Name>: Game <Game_Number>.
  • We will only accept high quality images from Xbox Live or PlayStation Network, as applicable. We will not accept blurry images or pics of your tv screen displaying the stats. Our stats team need to easily see the stats on the box score.
  • Format for labeling game screenshots in Discord must be “Team A vs Team B”. Team A is the top team in the screenshot and Team B is the bottom team in the screenshot.
  • If a Win/Loss has been awarded to the wrong team then the team captain will contact an admin member with screenshot proof showing the game results. The admin member will then review and make changes accordingly if deemed necessary.
  • Posting results on Twitter is strongly encouraged for your own social media marketing benefit. However, it is insufficient for reporting tournament results. You must use the discord.
  • If during tournaments you have exhausted all efforts to schedule the game and your opponent has not set a time, post proof on Discord before the end of the round (but not more than 8 hours before the end of the round).
Account Sharing
  • All gamertags/psn’s on a team’s roster must be valid. The gamertag/psn must be legitimately owned by the user on the roster.
  • Legitimate ownership: You may not share, buy, sell, rent, trade, or transfer to acquire any account on the roster. The actual owner of the account must play on it.
  • A team may not allow an individual who is not the registered owner of an account to play on that account in a game and/or you may not play in a game while logged in to an account registered to someone else.
  • Opponents are responsible for identifying violations of these rules in advance of playing the game. It is not the responsibility of the WR staff to police your game.
  • If a team begins a game knowing that their opponent is in violation of any league rule, they are automatically accepting the results of that game. 
  • An opponent should identify a violation by requesting a mic check before playing the game. If it is clearly not the correct person on the account, you can request to wait until they have a legitimate team. Timeliness rules will still be in effect.
  • Proof must be provided to support any claims of an ineligible player playing in a game.
    • The proof must be clear to read/hear and not edited, cropped or otherwise tampered with.
    • Video proof is necessary. Text forms of proof are unlikely to be accepted if not overwhelming.
    • When disputing account use, you MUST have proof to back up your claims. You cannot dispute without providing valid proof. If you do not have proof to support your claims, you should NOT dispute. Disputing without providing valid proof may result in you getting banned.
Conduct

WR has zero tolerance for any behavior that: (a) is sexually explicit, unnecessarily violent or derogatory of any ethnic, racial, gender, religious, professional or age group; (b) is obscene or offensive, or may create public disrepute, contempt, scandal or ridicule; (c) defames or invades publicity rights or privacy of any person, living or deceased, or otherwise infringes upon any third party’s or prize provider’s personal or intellectual property rights or contain disparaging remarks about other people or companies; (d) is inconsistent with the positive images and/or goodwill to which WR wishes to associate, as determined by such parties in their sole and absolute discretion; and/or (e) otherwise violates the terms of any of the agreements that the participants have agreed to comply with as participants in the Tournament(s), these official Rules, Sony Group Code of Conduct, PlayStation Network’s Code of Conduct, Microsoft’s Code of Conduct, Xbox’s Community Standards, Twitter’s Terms of Service, The Twitter Rules, Twitch’s Terms of Service, Twitch’s Community Guidelines, Discord’s Terms of Service, and Discord’s Community Guidelines. In the event a participant engages in any of the foregoing, WR will have the right to remove such participants from the Tournament and may impose other consequences, including disqualification from any and all existing and future programs of WR.

Tournament Prizing
  • First-Place tournament prize payouts will be calculated as 70% of the registration fees net of the transaction fees and any refunds. The amount of the prize pool if over the minimum will be determined at the time the brackets are released.
  • Tournament winners will receive the cash prize detailed above; responsibility for distribution of winnings falls entirely upon team captains unless the captain has told WR to do otherwise.

©2022 WR Pro Am League. All Rights Reserved. 2K Games is a registered trademark of Take-Two Interactive Software, Inc. All rights reserved. Take-Two Interactive Software, Inc is not affiliated with wr-league.com. Xbox and Xbox Series X are registered trademarks of Microsoft Corporation. All rights reserved. Microsoft Corporation is not affiliated with wr-league.com. PlayStation and PlayStation 5 are registered trademarks of Sony Computer Entertainment. All rights reserved. Sony Computer Entertainment is not affiliated with wr-league.com. All other trademarks are the property of their respective owners.

TOURNAMENT SCHEDULE

ALL TIMES LISTED EASTERN STANDARD TIME
ROUND BEGINS ENDS
1 2/7/2022 8:00 AM 2/9/2022 8:00 AM
2 2/9/2022 8:00 AM 2/11/2022 8:00 AM
3 2/11/2022 8:00 AM 2/13/2022 8:00 AM
4 2/13/2022 8:00 AM 2/15/2022 8:00 AM
5 2/15/2022 8:00 AM 2/17/2022 8:00 AM
6 2/17/2022 8:00 AM 2/19/2022 8:00 AM
Quarterfinals 2/19/2022 8:00 AM 2/21/2022 8:00 AM
Semifinals 2/21/2022 8:00 AM 2/23/2022 8:00 AM

XBX Finals BO5 2/23/22 9:30 PM EST

PS5 Finals BO5 2/24/22 9:30 PM EST

Finals times are set and cannot be changed except as agreed upon by both teams and WR, or at WR’s sole discretion. Clear your schedule if you plan to win it MUST be played these days. Finals streams will be exclusively on UPA’s twitch channel as described in the streaming rules above.

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TOURNAMENT BRACKET

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©2019 WR Pro Am League. All Rights Reserved. 2K Games is a registered trademark of Take-Two Interactive Software, Inc. All rights reserved. Take-Two Interactive Software, Inc is not affiliated with wr-league.com. Xbox and Xbox One are registered trademarks of Microsoft Corporation. All rights reserved. Microsoft Corporation is not affiliated with wr-league.com. Playstation and Playstation 4 are registered trademarks of Sony Computer Entertainment. All rights reserved. Sony Computer Entertainment is not affiliated with wr-league.com. All other trademarks are the property of their respective owners.